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The mod’s horror-tinged third chapter in particular grew and focused across multiple iterations, becoming a standout mixture of puzzle-solving, stealth, and horror. Thorough focus testing was implemented at all stages. Over the following years, many aspects would be iterated over time. Players wanted a continuation, so I drafted one.” This time, Richardson would assemble a team to help him fulfill the vision, collaborating and reworking the new campaign with a gameplay-first mentality. "After stepping away from Source and Hammer completely for six months, the itch returned. “In 2018 I got really unwell, and I was out of action for a while," Richardson says. He even produced his own custom campaign, The Hartley Asylum.
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He’d become active in the scene, known for his Garry’s Mod maps in the early 2000s, most notably the GM_Ghosthunt Trilogy, a series of maps users could roleplay or goof around on with randomly scripted events.
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Where many would be looking towards brand-new triple-A releases, Richardson was enamored by the Half-Life modding scene, which was full of expansive, user-made campaigns both serious and silly. RELATED: The Half-Life Orange Box For Dreamcast That Never Was
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In the years shortly after, I discovered mods when my family got broadband.” “I was very young so didn't really make anything amazing at the time, but I was getting my footing with the concept of world-building. It was during that time I dabbled with mapping, and I was overjoyed when I discovered 'Worldcraft' ,” he tells me.
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Join our Discord server for more information on how to play with everyone.For as grand a success as Entropy: Zero 2 is now, for Johnny “Breadman” Richardson it all came from humble beginnings. We also have our own official Twilight Forest testing server you can join! You can join our Discord server! to talk to us, learn about new & upcoming content, and more! Stay a while, stay forever! I want to talk to you guys and interact with the community!


We do not have nor will give any estimates of how long that might take, so please sit tight until it's done. We develop Twilight Forest for the latest version only, and we start porting the mod as soon as we can to that version. Instead, consider using Rubidium as an alternative for performance and Oculus for shaders. If it ever gets fixed it would need to be done by Optifine and not us. OptiFine replaces and removes part of vanilla code our mod requires to function. Otherwise, please make report on our Issue Tracker.Ĭan you make Twilight Forest work with OptiFine? If you have OptiFine installed be sure to remove it as OptiFine is incompatible with our mod. Minecraft crashed after installing Twilight Forest!

The portal can be assembles in any shape and size you want, the image above is just the minimum size requirement and the portal can be made in many different shapes and sizes. The portal functions as long as the following conditions are met:ġ.) The frame is made out of Grass, Dirt, Podzol, Mycelium, etc.Ģ.) On top of the grass are flowers, mushrooms, leaves, plants, etc.ģ.) The frame must be completely filled with water. To get started in the mod, you first need to create a portal to access the Twilight Forest, after doing so you're ready to explore!

