
Your character will automatically use Charge Swing on the summoned Normal Slimes as they come within range.XP Boosts (Locket of Knowledge, Fox Hat, Golem Crest).

Optional Additional Global Skills: Blizzard, Lightning Thunder, Fan Swing.Global Skills: Shield Attack, Charge Swing.Class skills: Muscle Inflation, Haste, Angel Distraction.Optional Additional Global Skills: Shield Attack, Haste, Angel Distraction.Global Skills: Muscle Inflation, Charge Swing.Class skills: Highest MP gain skill you have (Double Thunder Ball, or Fireball), Blizzard and/or Lightning Thunder.Optional Additional Global Skills: Haste, Angel Distraction, Blizzard, Lightning Thunder.Class skills: Charge Swing, Shield Attack, Slash, Fan Swing.Don't worry too much about other upgrades, not necessary (rituals can help).If you run Warrior last, then Angel and Wizard will take much longer, and Warrior will still take just as much time to run. This will ensure that Angel and Wizard are farming at a higher level than Warrior, and thus netting much higher points/run. Complete Wizard next, and then finally Angel. Once you have your rebirth perks raised to your desired levels (including gold caps), complete a longer run and push your Charge Swing level to the highest it can reasonably go. RECOMMENDATION: To combat these considerations, I highly recommend beginning this farming strategy with Warrior. Can clear through 1-8 relatively quickly.Will be able to farm a level of SK closest to warrior, and have an average amount of points/run.Will be able to quickly clear through 1-8.Will be able to farm the lowest level of SK, and thus, have the least points/run of all three classes.Takes the longest to get to 1-8, and thus, has the longest cycle for this method.Will be able to farm the highest level of SK and thus gain the most rebirth points/run of all three classes.This can be accomplished by using Minor Weakening Tincture S from the 10L Alchemy tab. When running this strategy, you will want to have the Slime King level reduced to about 15-20 levels below your max kill. Ensure your rebirth perk for bonus ATK% is leveled as much as possible.Ensure all of your ATK and ATK% gear is leveled as much as possible.Ensure all of your dungeons are pushed as far as possible.Ensure all of your XP equipment is leveled as much as possible.

Set-up for this strategy is not incredibly necessary, but some preparations will make this strategy yield much more rebirth points: You have Charge Swing (Warrior) and Muscle Inflation (Angel) skills leveled as high as your gold cap will reasonably permit.You have one or more global skill slots (preferably at least 2).You will be running this strategy roughly 15-20 levels below this max, and allowing Slime Balls to naturally kill the Slime King up to your most efficient level (which will vary based on many factors and is identified by the slime king not dying to Slime Balls by the time you rebirth) To emphasize, this is MAX level killed.Your max level killed is equal to the highest level you are able to kill when fully upgraded.Max level killed on slime king is at least 50 (can be done earlier, but not nearly as effectively).4-4 has been cleared (this is required as the strategy is not worth utilizing if you haven't beaten 4-4).For convenience, you may be interested in using this sheet (make a copy to edit) to quickly determine how much time is needed to level up an item.To effectively rebirth point farm with this method it is advised that the following prerequisites are met, though not required:
#Incremental epic hero super rebirth upgrade
Leveling equipment above level 10 requires an upgrade from the third tier of Rebirth. The listed times are with a single item equipped, and zero extra equipment proficiency gain. Handicapped Completion (Challenge) Mystic Arena 1F/4F, Equipping different items from the same set will increase the effect bonus based on how many are equipped, scaling from 5% bonus with 2 different items up to 50% bonus with 8 items.
